Introduction
In AR / VR devices, key considerations include immersive experiences, high-resolution displays, and precise motion tracking for seamless interaction. Comfortable ergonomics and lightweight designs ensure prolonged use without discomfort. Real-time rendering and low latency facilitate responsive user interactions, while intuitive interfaces enhance usability. Furthermore, seamless integration with other technologies, such as sensors and haptic feedback systems, enhances immersion and expands the potential applications across gaming, education, healthcare, and beyond.
Application
Mastering / nanoimprint
The accuracy of the original pattern on the master shim is pivotal for effective nanoimprint lithography. This master shim, acting as a mold, must capture every microdetail of the original image to ensure high-quality replication across mass production. Precision in the master shim’s design is essential as it directly influences the clarity and fidelity of each replicated hologram. Furthermore, in the realms of augmented reality (AR) and virtual reality (VR), as well as in the production of advanced displays, the precision of nanoimprint lithography becomes even more critical. The ability to reproduce complex textures and patterns at a nano-scale allows for the creation of more immersive and visually striking AR and VR experiences. It also enhances the performance and visual quality of displays, making the technology indispensable for cutting-edge digital applications.
Metallized shim for nanoimprint replication of hologram made by PICOMASTER
150 nm gate in PMMA (bi-layer)
Freestanding multi-terminal graphene device M. Kühne, MPI Stuttgart, Germany
Application
Gratings (chirped, blazed, 3D, slanted)
Gratings are essential in optical technologies for their ability to manipulate light, significantly impacting holography, augmented reality (AR), virtual reality (VR), and the display industry. Chirped gratings control the bandwidth and pulse compression in laser systems, crucial for high-resolution holographic images and managing chromatic dispersion in AR/VR, enhancing image quality. Blazed gratings optimize light direction to maximize display brightness and contrast, and in AR/VR, improve light throughput for compact optical systems. 3D gratings in advanced holographic displays produce immersive three-dimensional images without glasses, manipulating light across multiple dimensions. Slanted gratings in AR/VR guide light efficiently in waveguide systems, maintaining slim profiles and broad viewing angles. These gratings’ functionalities are pivotal in advancing optical design, enabling more immersive, high-quality visual experiences across various applications.
Blazed Grating with 1 micron depth made on Voyager
Blazed Grating with 28 micron depth made on PICOMASTER
Submicron grating without stitching made on R150TWO with TRAXX
Variable pitch grating without stitching with 10 nm accuracy period control made on PICOMASTER XF
Application
Diffractive optics
Diffractive optic elements (DOEs) are specialized optical components that manipulate light through diffraction to bend and spread light. These elements are crucial in 2D and 3D displays, AR/VR devices, and automotive technologies allowing for the miniaturization of optical systems, providing high precision in light control and making them versatile for integration into various devices.
In 2D and 3D displays, DOEs shape and control the light output from display backlights or projection sources, enhancing the efficiency and uniformity of light distribution. They also generate holographic images by manipulating the phase of light waves, creating the illusion of depth and three-dimensional imagery without special glasses.
For AR/VR devices, DOEs are integral to the development of compact AR glasses using waveguide optics. These elements direct light into a user’s eyes by diffracting incoming light across multiple angles, enabling a see-through display that superimposes digital content over the real world. They help maximize the brightness and resolution of the display, critical for creating immersive experiences.
In the automotive sector, DOEs are used in head-up displays (HUDs) to project information such as speed and navigation directions directly into the driver’s line of sight on the windshield. They are also applied in automotive lighting to create precise light patterns for headlamps, tail lamps, and signal lights, enhancing visibility and communication with other drivers. Additionally, in autonomous vehicles, DOEs shape laser beams in Lidar systems essential for the detection and mapping of surroundings, contributing to safer autonomous driving.
In 2D and 3D displays, DOEs shape and control the light output from display backlights or projection sources, enhancing the efficiency and uniformity of light distribution. They also generate holographic images by manipulating the phase of light waves, creating the illusion of depth and three-dimensional imagery without special glasses.
For AR/VR devices, DOEs are integral to the development of compact AR glasses using waveguide optics. These elements direct light into a user’s eyes by diffracting incoming light across multiple angles, enabling a see-through display that superimposes digital content over the real world. They help maximize the brightness and resolution of the display, critical for creating immersive experiences.
In the automotive sector, DOEs are used in head-up displays (HUDs) to project information such as speed and navigation directions directly into the driver’s line of sight on the windshield. They are also applied in automotive lighting to create precise light patterns for headlamps, tail lamps, and signal lights, enhancing visibility and communication with other drivers. Additionally, in autonomous vehicles, DOEs shape laser beams in Lidar systems essential for the detection and mapping of surroundings, contributing to safer autonomous driving.
Diffractive Optical Element made by PICOMASTER XF
Bragg grating coupler (Centech Münster Germany) made by E-line
Chaotic holographic lens made by Eline (Vijayakumar Anand, Swinburne University of Technology, Australia, Micrograph award)
DOE for Spherical aberrations tests made with PICOMASTER
Cross-section of a Fresnel lens array made with VOYAGER
Application
Metasurfaces
Metasurfaces, comprising arrays of subwavelength artificial structures, are increasingly harnessed in the fields of optics and photonics to manipulate light with unprecedented precision and efficiency. In the context of 2D and 3D displays, metasurfaces are pivotal for achieving compact and high-resolution imaging systems. These ultra-thin layers can control the phase, amplitude, and polarization of light, allowing for the projection of holographic images that appear three-dimensional to the viewer. This technology is particularly promising for next-generation displays that seek to enhance visual experiences without the need for cumbersome equipment.
The applications of metasurfaces extend into augmented reality (AR) and virtual reality (VR) devices, where they contribute to the miniaturization and enhancement of optical components. In AR and VR, maintaining a compact form while providing a wide field of view and high resolution is crucial. Metasurfaces enable the integration of complex optical functions in thinner form factors, reducing the bulkiness of traditional lenses and mirrors. They efficiently couple light into and out of devices, improving the overall user experience by creating more immersive and vivid virtual environments. This is achieved through the metasurface’s ability to bend and focus light precisely, thus optimizing the device’s optical path and image clarity.
In the automotive industry, metasurfaces are revolutionizing the development of advanced driver-assistance systems (ADAS) and head-up displays (HUDs). These surfaces are used to create more effective and less intrusive HUDs that project critical information directly onto the windshield, allowing drivers to maintain focus on the road. Moreover, metasurfaces contribute to sensor systems in vehicles, such as LiDAR, by enhancing the detection capabilities and resolution of these systems. They can mold the sensor’s emitted light in ways that maximize coverage and accuracy, essential for the safe deployment of autonomous vehicles. Thus, metasurfaces represent a transformative approach in multiple advanced technological arenas, blending compactness with high optical functionality.
The applications of metasurfaces extend into augmented reality (AR) and virtual reality (VR) devices, where they contribute to the miniaturization and enhancement of optical components. In AR and VR, maintaining a compact form while providing a wide field of view and high resolution is crucial. Metasurfaces enable the integration of complex optical functions in thinner form factors, reducing the bulkiness of traditional lenses and mirrors. They efficiently couple light into and out of devices, improving the overall user experience by creating more immersive and vivid virtual environments. This is achieved through the metasurface’s ability to bend and focus light precisely, thus optimizing the device’s optical path and image clarity.
In the automotive industry, metasurfaces are revolutionizing the development of advanced driver-assistance systems (ADAS) and head-up displays (HUDs). These surfaces are used to create more effective and less intrusive HUDs that project critical information directly onto the windshield, allowing drivers to maintain focus on the road. Moreover, metasurfaces contribute to sensor systems in vehicles, such as LiDAR, by enhancing the detection capabilities and resolution of these systems. They can mold the sensor’s emitted light in ways that maximize coverage and accuracy, essential for the safe deployment of autonomous vehicles. Thus, metasurfaces represent a transformative approach in multiple advanced technological arenas, blending compactness with high optical functionality.
Metalens structure using efficient formula based patterningMetalens structure using efficient formula based patterningMetalens structure using efficien
150 nm gate in PMMA (bi-layer)
Freestanding multi-terminal graphene device M. Kühne, MPI Stuttgart, Germany